The Red Eye

European Champions Cup 2025/26 — Toulon (a)

It’s been an iffy few weeks since the return from the November break.

Six games, four losses.

It was always going to happen, in one way, just a matter of when. Our 5/5 start (6/6 if you include the win over Argentina XV, which I will) was great, but the realities of our difficult late November, December and January run were going to produce losses. It would be beyond remarkable if it didn’t.

Those losses hurt, and they’ve produced some consternation, especially last week’s loss to Ulster in Ravenhill. I get why. That performance was as dire and slapless as anything produced in the nightmare run last season that saw Munster part ways with then head coach Graham Rowntree. The context, of course, is wildly different, but the unacceptability of the performance wasn’t. It was bad. There was nothing good about it apart from some of our defence and lineout, and that’s that. It doesn’t change the relative difficulty of this mid-season block.

Fixture Comp Venue Opponent quality & form this season Difficulty
Munster 21–27 Stormers URC Home URC table #1, unbeaten (5/5) when we played them and are 8/8 at present; pure “top-of-the-league” opponent profile. 8.5
Bath 40–14 Munster Champions Cup Away Premiership #2 and also Pool 2 leaders early in Europe; elite kicking/scoreboard pressure profile. 9.5
Munster 31–3 Gloucester Champions Cup Home (Cork) Gloucester have been bottom-tier in Premiership form (9th, 1 win from 9); Europe at home made this comparatively “manageable”. 4.0
Ospreys 10–26 Munster URC Away (Wales) Ospreys are mid-to-lower URC this season; away factor adds bite, but opposition quality is clearly below the top group. 5.0
Munster 8–13 Leinster URC Home Leinster sit 5th right now, but remain a “Tier 1” opponent on squad depth and inter-pro intensity; games v Leinster typically behave like top-seed fixtures regardless of week-to-week table. 7.5
Ulster 28–3 Munster URC Away (Belfast) URC table #3 and a strong seasonal record; plus away inter-pro conditions raise the difficulty ceiling. 8.0

Of those games, I’d have liked to have seen a losing bonus point in Bath, Ulster and a win against Stormers and Leinster (I think we just about deserved it on the balance of play) — so that’s eight more URC points, and one more European Cup point.

Not great, but not the end of the world either. This squad is still far from what it’ll look like by this point next season — or the season after — when we can properly assess our progress as the squad builds and grows, but that doesn’t change the realities of what is required in the next two weeks.

Toulon in the Mayol. Castres in Thomond Park. These two games will define how our April looks, and where/who we will be playing.

For Munster, this game is effectively a qualifier: if we want a realistic shot at a home last-16, we must win here – ideally 4–0, and a 5–0 (four-try) result would make Castres at home a straight “win-and-host” game next week. The ideal supporting cast this weekend is Bath beating Castres with no bonus to the French (4–0/5–0) and Edinburgh doing the same to Gloucester, which would leave the table bunched behind Bath and set up a final round where a simple win over Castres at Thomond almost certainly locks us into the top two. If we lose in Toulon, even with a bonus, we slip out of the home-tie lane, and Round 4 becomes about scrambling to qualify at all, needing a 5-pointer against Castres and favours from Bath and either Edinburgh or Gloucester just to stay clear of 5th if results go against us this round.

With that in mind, you can probably understand why so many players were rested last week, even with the test-mandated minutes — Edogbo, Beirne, Casey, Crowley, Farrell, Coombes, Daly, and Milne only getting ten minutes off the bench.

If we want a home game in April, this game at the Mayol is essentially a knock-out. If we want to qualify anyway and see what happens on the road, a losing bonus point or two would be grand. A loss with nothing puts us under huge pressure, even to qualify at all.

Logic would dictate that, against a good Toulon side, away from home, there’s very little for us here. I don’t know about that. I think we can win here, regardless of Toulon’s formidable home record. I think this team can do it. It’ll be hard; we’ll almost certainly go down on the scoreboard at some point, but this Toulon side has a break in them. We do too, but they concede when under pressure and, bar a rotten opening 20 minutes against Bath, when we’ve gone strong, we’ve held teams out and denied them linebreaks and entries.

If we do that to our potential here, and execute up the other end, we can win.

Munster Rugby: 15. Shane Daly; 14. Calvin Nash, 13. Tom Farrell, 12. Alex Nankivell, 11. Ben O’Connor; 10. Jack Crowley, 9. Craig Casey; 1. Jeremy Loughman, 2. Diarmuid Barron, 3. Michael Ala’alatoa; 4. Edwin Edogbo, 5. Fineen Wycherley; 6. Tadhg Beirne (C), 7. Jack O’Donoghue, 8. Gavin Coombes.

Replacements: 16. Niall Scannell, 17. Michael Milne, 18. John Ryan, 19. Tom Ahern, 20. Brian Gleeson, 21. Paddy Patterson, 22. JJ Hanrahan, 23. Dan Kelly.

Toulon: 15. Marius Domon; 14. Gaël Dréan, 13. Ignacio Brex, 12. Jéremy Sinzelle, 11. Mathis Ferté; 10. Tomos Albornoz, 9. Ben White; 1. Jean-Baptiste Gros, 2. Teddy Baubigny, 3. Kyle Sinckler; 4. Charles Ollivon, 5. David Ribbans; 6. Lewis Ludlam, 7. Estaban Abadie, 8. Zack Mercer

Replacements: 16. Jérémy Toevalu, 17. Léo Ametlla, 18. Danny Priso, 19. Brian Alainu’ese, 20. Corentin Mézou, 21. Jules Coulon, 22. Paulo Garbisi, 23. Setariki Tuicuvu


What the profiles say

Toulon: collision + finish

  • Dominant carries: 37.9% (Munster 27.9)
  • Gainline: 59.3% (Munster 55.0)
  • Evasion: 20.1% (Munster 16.8)
  • Breaks → tries: 50.0% (Munster 33.3)

The Read: Toulon are more damaging per carry, and they convert linebreak moments better. If the game turns into repeated “one more carry” sequences in our half, they’ll eventually crack it.

Munster: continuity + tackle accuracy + breakdown threat

  • Tackle success: 90.5% (Toulon 86.0)
  • Gain-line denial: 32.3% (Toulon 24.2)
  • Rucks per jackal: 28.3 (Toulon 43.9) → we’re generating jackal opportunities about 55% more often.

The Read: Our defensive base is better (completion + gain-line resistance), and we’ve got the stronger repeatable breakdown pressure profile.


The key battlegrounds

Offload game: “safe offload” vs “knife offload”

  • Munster offload success: 83.3%, but only 8.3% lead to a try/break
  • Toulon offload success: 69.7% but 16.3% lead to a try/break

This is a major tactical differential. Toulon’s offload is higher leverage: it’s not just keeping the ball alive — like we do — it’s creating the actual break/try moment. That means our defensive priority is not “smash them”, although that would be nice; it’s to stop the offload window:

  • Chop + clamp (low tackle to kill leg drive, second man clamps ball/arms).
  • Inside shoulder discipline (Toulon are trying to pop short into broken shoulders, not throw 15-metre miracles).
  • If we force them to offload under poor control, their lower success rate becomes a turnover/error source.

Maul threat: Toulon are built to convert

  • Maul “per try”: Toulon 12.4 vs Munster 47.0 (Toulon are vastly more efficient as a maul-scoring side)

In Toulon, if we give away kickable penalties that become corner lineouts, we’re essentially handing them their preferred red-zone weapon.

So the plan is simple:

  • Discipline: no cheap pens in the middle third.
  • Corner defence: if they go corner, we need an immediate “maul decision tree” (more on that later).

Set piece: our lineout is a weapon; their scrum can be a trap

  • Lineout own win: Munster 89.0% vs Toulon 78.6% (we’re materially more stable)
  • Scrum “opp won %”: Toulon 18.4 vs Munster 3.2 (they’re far more likely to take something off opposition scrum ball / earn outcomes)

So:

  • We should lean into lineout as our platform (and apply pressure to theirs).
  • But we must be careful about turning the game into a scrum-penalty trade-off where Toulon can farm territory, reset, and kick points/maul.

Phase shape and patience

  • 5+ phase possessions: Munster 15.1% vs Toulon 9.7%
  • Possessions ended by kick: basically identical (Munster 40.2%, Toulon 39.8%)

We’re more likely to play multi-phase; Toulon are more strike-oriented.

This is what most of their kicking work looks like.

It’s very early in their possession, and almost in that mid-to-long range where the priority is on stopping the transition and swarming the ruck with forward pressure, rather than directly competing in the air. The difference between Ben White kicking and Baptiste Serin kicking is significant; if we can get separation on that catch, they tend to swarm on the kick, so direct counter-attack opportunities are going to open up on the wing the kick came from.

Off #10, most of their kicks will be wipers or cross-field contestables, mostly to generate the same effect; although that will be weakened here with Sinzelle and Brex. Both are really strong defenders, but not the best vertically. Without Jaminet, they are also reliant on Domon providing that second kicking option.

The danger for us is “playing for the sake of it” in the wrong zones. In the Mayol, we need purposeful phase play: either we are building to a high-quality kick, or we are attacking a specific edge/mismatch, and nothing else.


What Toulon will try to do to us

  1. Win collisions early (their dominant carry and gainline numbers are superior) to compress our line, then offload into the fold.
  2. Turn penalties into corner pressure, then maul or maul-threat-to-launch.
  3. Score off chaos slightly more than we do (turnover and kick-return try origins both higher: 11.1% and 13.0%). If we get loose, they’ll punish us.

How Munster can win it

Make it an “offload denial” game

This is the single biggest lever.

  • Tackle profile: first tackler low, second tackler clamps. Do not gift them arm freedom.
  • Spacing: keep our inside shoulder connected; don’t chase a highlight hit that opens a seam.
  • Post-contact urgency: once the carrier is down, we go straight into our strength: breakdown pressure. Our jackal frequency profile says we can turn their carry game into “carry → slow ball/penalty/turnover”.

KPI: Toulon offloads leading to try/break below 10% (we want to halve their usual impact).

Win the lineout on both sides

Our lineout stability vs their lower number is a real advantage — in a hostile away environment, a stable set-piece is like oxygen. You get to breathe in, and the opposition starts to choke under pressure. We’ve seen it ourselves at Thomond Park enough times.

  • Attack their throw with a clear plan to counter-launch aggressively at the front and the middle (their own win 78.6% is get-at-able).
  • Use our lineout to generate first-phase points (we also score heavily off set piece: 61.5%).

KPI: 3+ Toulon lineouts disrupted (steal or forced overthrow) and 90%+ on our own ball.

Red-zone discipline + maul defence system

We cannot feed their most efficient scoring path. No easy ladders up the field.

When they kick to the corner:

  • If the jumper is won cleanly: hit-and-sack early if legal/available; otherwise set immediately and target the transfer, not the mass. Ahern and Beirne will be vital here as the game develops. Get arms through on their transfer back.

Even from the 22, they can be incredibly dangerous in peeling pick and goes around the back of a dominant maul.

That shows the risk of a failed counter-launch, too. That decision-making on what to stay planted for and what to attack in the air will be vital. I would lean towards being aggressive, though, especially later in the game.

KPI: zero tries conceded directly from maul; and “corner concessions” (penalties leading to lineout inside our 15) kept to two or fewer.

Play for territory, but with contests, we can actually win

We contest a higher share of kicks (14.3% vs 9.8%). That’s useful if we’re smart about where and why.

  • In the Mayol, we want kicks that either:
    • pins them (exit pressure), or
    • creates a credible aerial contest (not a long field donation).

KPI: win the aerial exchange by outcomes: at least +2 net regains/penalties generated from contestable kicks.

Attack their defensive completion

Their tackle success is materially lower (86.0% vs our 90.5%). That doesn’t mean “run everything” — it means “make them tackle again, at tempo, in the right channels.”

  • Use our multi-phase tendency, but with a rule: no empty phases. Every sequence should be building to either:
    • a quick edge touch (wider than 1st receiver), or
    • a kick with a chase picture, or
    • a clear breakdown trap.

You’ll often see Toulon break up after four or five phases like this when they look to swamp teams in contact and at the counter ruck.

We don’t have to drive through Toulon to produce this kind of defensive overcommitment; they will swarm our carriers and look to dominate through the ruck. If we can retain the ball at the breakdown, they will leave that space in central positions — Casey and Crowley have to be ready to attack it directly themselves.

KPI: force double-digit tackle breaks/handling errors in their defensive line via tempo (not miracle passes). They will be refereed quite strictly at the breakdown relative to our last two games against Leinster and Ulster; we need to use that.


The simplest winning script

  1. Start fast (we score a higher share of tries in first halves: 57.7% vs their 40.7%). Get scoreboard pressure on them early.
  2. Turn the middle 40 into a discipline/territory arm-wrestle: don’t give them corners; make them play from deep.
  3. Last 20: win the composure battle — Toulon are built to feed on loose kick returns and broken-field moments. That means our exits must be clean (we’re already at 87.5% 22 exit success; keep it there) and our kick-chase spacing must be tight.

What to Watch For Live

Below are practical, in-game triggers you can use to decide whether Munster are on-plan, and what needs to change if not.

Collision and offload control

Trigger 1 — Toulon get 3+ offloads in the first 15 minutes

Meaning: we’re not clamping post-contact; their “high leverage offload” game is live.
Immediate adjustment:

  • Adjust to “chop + clamp” explicitly: first tackler low, second man attacks ball/arms. Don’t go for chokes.
  • No hero hits on their big carriers; we want two-man stops, then jackal threat.

Trigger 2 — Two Toulon carries in a row go dominant in our 40m+ zone

Meaning: we’re losing the gainline battle where it matters; next phase becomes offload/penalty/maul.
Adjustment:

  • Tighten spacing around the ruck (don’t overfold), and bring an extra “bodyguard” defender to the next 2 rucks.
  • On attack immediately after: kick to contest only if chase is set; otherwise, play for exit/territory.

Discipline and corner pressure

Trigger 3 — 2 penalties conceded in our half inside the first 25 minutes

Meaning: we are feeding their maul.
Adjustment:

  • Discipline has to tighten: “No pens in the middle third”; accept a slightly softer contest at ruck if needed.
  • In defence, prioritise line speed without grabbing at it (Toulon will happily take 3–6 points and corner lineouts all day).

Trigger 4 — Toulon earn a lineout inside our 22 twice in a half

Meaning: their maul conversion rate becomes decisive.
Adjustment (lineout defence calls):

  • First one: Commit to aggressive counter-jumping to pressure their lineout completion.
  • Second one: if they’ve marched once already, pre-empt with numbers (commit earlier) and target the transfer point, not just the front.

Breakdown and tempo

Trigger 5 — We go 10+ rucks without a jackal attempt/clear threat

Meaning: we’re not accessing our biggest edge (we generate jackals far more often than they do).
Adjustment:

  • Start sending a designated jackal wave (one of the backrow/centre) on the next two defensive rucks. Heavy counter-ruck, spend the resources to get it.
  • If that costs a little line speed for 2 phases, accept it; Toulon hate slow ball.

Trigger 6 — Toulon get 3 consecutive quick rucks (visual cue: ball available inside ~3 seconds)

Meaning: their forwards are winning the floor, and our line is about to get bent.
Adjustment:

  • Commit one extra defender to win the next breakdown (even if it’s just to slow).
  • If you can’t slow legally, drop a touch and force them to play in front (deny the offload lane).

Set-piece pressure

Trigger 7 — Toulon lineout success looks “clean” for 4 straight throws

Meaning: we’re missing a real disrupt opportunity (their season profile suggests they can be got at).
Adjustment:

  • Change the picture: bring late movement, contest 1–2 throws aggressively, then fake contest and blitz the receiver through the line.

Trigger 8 — 2 scrum resets in a row in the same field zone

Meaning: Toulon are trying to turn this into penalties/territory.
Adjustment:

  • Simplify: get the ball out (no risky No. 8 pick in your own half), and kick long with a set chase.
  • Ref management: Captain explicitly asks for clarity on bind/angle early (prevents silent accumulation against us).

Kicking and aerial outcomes

Trigger 9 — We lose 2 aerial contests in a row (or give up a mark + easy exit twice)

Meaning: our “contestable kick” is actually just handing them possession and exit.
Adjustment:

  • Switch to distance-and-chase (pin them) for 10 minutes.
  • Or invert: kick behind their backfield only if we can win the next collision/ruck (otherwise don’t feed kick-return chaos).

Trigger 10 — Toulon generate 2+ line breaks originating from kick return/transition

Meaning: Their chaos is beating our structure.
Adjustment:

  • Kick less to grass unless the chase is perfect; kick to touch or kick with contest.
  • Reset defensive rule: first three defenders protect inside and fold later; don’t chase sidelines.

Attack selection in Mayol

Trigger 11 — Our first 3 entries produce 0 points and 0 “stress” (no advantage, no line break, no big defensive scramble)

Meaning: we’re playing into their comfort zone; phases aren’t threatening.
Adjustment:

  • Start using the lineout as a strike platform: two-phase max to a kick/cross-field/edge, or a hard unders line to create a ruck you can play fast from.
  • If their tackle success remains high early, attack their decision-making, not their bodies (playmakers pulling defenders, late tip-ons).
  • Don’t be afraid to hang a contestable from just outside their 22.

Trigger 12 — We’re averaging 6+ phases per possession in our own half

Meaning: we’re “playing for the sake of it” and inviting turnover/kick-return punishment.
Adjustment:

  • Change tack: two phases, then exit from our half unless we’ve clearly broken their line.

It’s going to be very difficult, but there isn’t a massive push on Toulon’s bench, mainly down to injury. If we can start well, keep our discipline, and avoid an opening 20 minutes like we had against Bath, we can hurt Toulon and incrementally so as the game goes on.

We can’t just kick everything, either. We will have to be brave with the ball in hand because Toulon show the kind of defensive inaccuracy that we haven’t really seen against other elite threats like Bath, Stormers and Leinster, even Ulster when you account for our rotation relative to theirs.

They will come in hot at the counter-ruck, and we’ve got to live with that — ruck accuracy and entry height is the biggest thing for us here — and making sure that when we go to multi-phase that we get after the defensive positioning of their relatively inexperienced left wing and fullback, either through attacking their ball coverage, or their kick coverage.

It’ll take a really good, really complete performance, but we can do it. We’ve shown that at points this season, but rarely for the full 80 minutes.

If we can hit that level here, we’ll win.